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I haven’t figured out a similar calculator in GalCiv II, or any combat predictive tools really, so early on you spend a lot of time guessing to try to “get a feel” for it.
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Further, after roughly 5-10 minutes you will never build another Colony Ship unless you are playing on an exceptionally large galaxy.īoth systems suffer from difficulty assessing the results of combat. You merely chose if you are going to build there at all. In GalCiv II colony locations are completely predestined. In Civ IV you actually select where you are going to build a city based on your goals, the terrain and what you want the city to be. There is no concept of “colonization” in GalCiv II as there is in Civ IV. Civ IV, on the other hand, has a lot to do on any given turn mostly due to workers and exploration. The GalCiv equivalent of a “worker” (Constructor) consumes itself after building an “improvement” (Starbase component) so you only interact with each one a single time. In GalCiv II there is often nothing to really do on any given turn and it is common to skip several in a row. In Civ IV you generally produce the buildings one at a time.Īgain, up in the air. Only on rare occasions will you revisit a colony, usually because terraforming opened up new “zones” or because you want to build a special project. For the most part, you set up the entire development of the colony and it maintains itself. In GalCiv II there is little to no colony management. This one is up in the air depending on what you like. There is very little to actually see as opposed to exploring terrain in Civ IV. You go visit all the planets within range and you are basically done exploring. I believe this has been mentioned by someone else, but in GalCiv II there is really no exploration of any consequence. Trading with the AI in GalCiv II is very tedious and shopping around with a new tech is plain painful. GalCiv II omits, for example, Civ IV’s “What can I get for (stuff)?” option in diplomacy, so you are forced to constantly add and remove items from the list until you get a trade both you and the AI are happy with. When I open the tech tree in GalCiv II I often don’t care.Ĭiv IV’s diplomacy is way better. Xeno Labs -> Research Centers… Overall, when I open the Tech Tree in Civ IV I get the feeling I absolutely must research everything available they all seem so important. Laser -> Laser II -> Laser III -> Laser IV -> Laser V -> Particle Beam (oohhh) -> Particle Beam II… Further, they are all just incremental improvements. Not only is it all organized in lines (after the first two levels, it’s one tech after another) but the techs you research are very unexciting. Civ IV has an interesting tech tree GalCiv II’s tech tree is exceedingly boring.
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